Monday, April 19, 2010

Entry Seven: Late night's and hard knocks.

So today we faced our first major "omgwtfbbq" moment in our code. We're using a .txt file to read in the names of all of our textures with their corresponding number in our Enum into a std::map and we couldn't figure out why our code wasn't properly loading the textures.
Well, 2 and a half hours later we realized that we weren't calling one simple line of code to ignore new lines in our file-in reader. 2.5 hours for 1 line of code - can you say, facepalm?
It was a major "D'oh!" moment for all of us staring at the code trying to solve the issue; we laughed it off of course and kept working through the day.
Andy Phil and I stayed late tonight to help finish up some of our rendering techniques for our PoC - I feel like we made pretty good progress. At any rate, I'm quite tired and I feel it's time for some well deserved rest. Goodnight Internet!

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